﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SNFEGame.Visual
{
    /// <summary>
    /// The class dealing with the entire environment: the background and the elements for platforming
    /// </summary>
    public abstract class Environment : Sprite
    {
        public Environment(Texture2D texMex) : base(texMex) { }
    }
}
